Page 1 of 2 - Best "canon" ending for a sequel - posted in Fallout 4 Discussion: So which of the endings/factions is the best springboard for an east-coast sequel? Fallout 3 is the most recent-game in the series, chronologically, as far as the east coast is concerned, so at this point, it is unknown. The Hub disperses before the might of the mutant army and will never recover. Enter Necropolis after 110 days have passed, or kill all the super mutants at the watershed and enter after 30 days have passed. You are taken away, and slowly returned to normal Vault life. I'm pretty sure that the only thing in Fallout 4 that will be canon is the Institute's destruction. For example, in case of inconsistency between games, some fans might consider newer entries in the series to override the older ones, while others might consider the original lore to still be "true" and inconsistenc… Take the water chip, but don't fix the pump. The Master is still alive after 210 days. Barely human carrion feeders pick over the Followers' remains. Español - Latinoamérica (Spanish - Latin America), http://www.moddb.com/games/fallout/addons/restore-good-endings-for-the-hub-and-followers. Mr House's ending: As far as I know about the rules of Fallout, Mr House's ending can't be canon. He profits the most, and continues to increase the size of his casino, and the scope of his power, until he chokes to death while eating some. I personally just think it would be neat to be able to play as a super mutant. Enter the raider camp but don't kill enough raiders for the previous ending. Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. There is a lot of commerce, farming, and manpower. With the Master gone, his armies flee to the east in fear of retribution from the remaining normals. The CPG could be rebuilt, and the nation will be expanding the same way the NCR is expanding. Junktown becomes the new boomtown under the careful, and profitable, guidance of Don Gizmo. Setting aside questions of logistics and moral choices, though, I think that independent Vegas makes the most sense as the canon ending from a thematic standpoint. Your mission beneath the Mutant Stronghold is successful. This is a non-playable edition with mp4 files you can open. Fallout Cutscenes The Invasion of Vault 13, Fallout 1 Remastered The Dipping Cinematic, Fallout 1 Remastered Invasion of Vault 13 Cinematic, Fallout 1 Remastered Cathedral Explosion Cinematic, Fallout 1 Remastered Vault 13 Out of Water Cinematic. Your mission beneath the Cathedral is successful. 6 In the years following the destruction of the Enclave, Vault City continued to stagnate, choking on its own isolationism. The institute and Brotherhood endings are game breakers. Even though people talk about how the SS would guide them to be less evil the only thing shown in the game is that they integrate with the world above using synth checkpoints, so as far as I'm concerned that's all thats canon. Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump … The minutemen ending will mostly be the canon ending, because everything goes on (beside the insitute, which was irrelevant in the first place) and the CW BOS chapter is still alive. Spoiler incoming so don't click if you don't want that. The endings are influenced by the choices the player has made during the course of the game. The city remains orderly but small, as travelers steer away from his rigid sensibilities. The ghouls of Necropolis learn how to maintain the repaired water pump, and eventually rediscover many lost secrets of engineering. I see a land marked up, like a great experiment. https://fallout.fandom.com/wiki/Fallout_endings?oldid=3327855. With the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations. I wonder what would have happened if you had the bad Brotherhood of Steel ending. Your involvement with the various places and people of the Wasteland is well documented by future historians. The mutants are slowed, but not stopped, by the brave defenders of Junktown. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All trademarks are property of their respective owners in the US and other countries. However if one was announced I think the either one of the Minutemen or the Railroad ending would be canon. Either the Master is still alive after 90 days, or one fails to find the. There's not been an answer on a canon ending. Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. All rights reserved. Shortly afterwards, the Raiders regroup and attack Shady Sands, burning the small community to the ground. You managed to destroy the Vats, then you killed the Master before he could realize his twisted plans. Your actions today will influence the outside world for years to come. The Institute is making synths as a slave force when humanity on the surface has naturally died out. Fallout 1 and 2 have canon endings, NV does not. The fact that joining the super mutants just gives a short cutscene instead of letting you play as one was my biggest grievance with this game. Posted by on Wednesday, November 4th 2020 . Tandi is dead or not rescued, Aradesh is alive. My reasoning for this is as follows. The force. Vault Thirteen belongs to the Unity and the, The death of the Master was the first major step towards ending his mad dream of conquest and enforced peace, but it is the destruction of the. But a month later, disaster strikes. Fallout Wiki is a FANDOM Games Community. In the eyes of the institute, the CPG was “out of control.” They realized it could represent a threat to their operations, so they stopped it from succeeding. The Master is still alive after 230 days have passed. Would a House ending be the best material for a sequel? Essentially, I pulled a dragonbreak on the endings and merged them all into one single coherent ending (even though this is completely impossible in game due to Micheal Bay Syndrome.). Its also a convenient time to mention the same for the west coast and New Vegas, because I bet someday the two coasts will meet in the middle and duke it out. Its Vault 8 generator, which was never intended to support such a large population, prevented Vault City's necessary expansion. fallout 4 canon ending The road ahead will be hard. They form a business selling this technology to other towns. Enjoy #fallout1 #fallout #falloutendings. In the original write-up of Junktown, the "ending sequence" was reversed from its final incarnation. Take your favorite fandoms with you and never miss a beat. Fallout as a series, and New Vegas in particular, is about letting go of the past and beginning again. Rescued Tandi and killed all the Khans except one. It was the institute who allegedly sent in a synth representative that killed everyone building the CPG. #15 Showing 1 - 15 of 83 comments Because each game of the Fallout series was created by a different development team and the plot and dialogues were created by mostly different people each time around, there are numerous inconsistencies between them and the canonicity of each game is a point of contention between various Fallout fans. The game has a post-apocalyptic and retro-futuristic setting, taking place in the mid-22nd century decades after a global nuclear war in an alternate history timeline. There's an ending where Railroad, BOS and Minutemen survive and the institute is destroyed. We know Broken Steel is canon since the Brotherhood is rebuilding Liberty Prime after it was destroyed by the Enclave on Fallout 4. Though Fallout 1 's good Brotherhood ending isn't canon — as shown in later games, the Brotherhood ends up somewhere in-between the good and evil endings. Lanius or Caesar taking the dam, will be a bit crazy and will annoy a lot of Fallout 1 and 2 fans as it kill off the NCR House would end the series, he would improve likely the whole world almost back to what it was two hundred years … It is done. For some reason I want a spin-off of Fallout that takes place in an alternate timeline where the mutants won and destroyed everything. © Valve Corporation. For instance, there's a Fallout 1 ending where the NCR is never formed, one where the BOS starts a dark age, and one where you become a super mutant and destroy Vault 13. Fallout 1's ending is largely outlined in the Vault Dweller's Memoirs from the Fallout 2 manual. The Desert Raiders eventually regroup and manage to terrorize small communities in the years following your adventures. Highlights include: Male Vault Dweller killed the Master, then the Lieutenant. When the army finishes their brutal siege, nothing of Junktown remains. They are a scourge that lasts for years, until a rebel army of mutants brings them down. The Desert Raiders pillage most of the northern parts of New California. To me it really feels like Fo4 is the REAL gamesas take on a Fallout game.Fallout 3 was more of an experiment IMHO,and so was the forced Good ending canon.-I think that the future fallout games will always be open-ended to leave as much room to headcanon as possible. After the mutant armies advance, they leave a truly dead city behind them. Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. as they fudged whether the Lone Wanderer poisoned Project Purity or not. These are the available ending cutscenes in original Fallout. fallout 4 canon ending. Best possible moral ending for The PIt: Kill everyone theultimitewhit 10 years ago #1 Not really talking about karma here but rather on the future of The Pitt.

All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout 4 > General Discussions > Topic Details. The Brotherhood of Steel, under new leadership after the death of Rhombus, becomes an overzealous, techno-religious dictatorship. You march into the desert sands, leaving the Vault behind you. Her brilliant if headstrong style of leadership makes Shady Sands a powerful force in the years to come. The mutant attack on Necropolis spares none of the ghoulish inhabitants. The Brotherhood of Steel repels the first wave of a mutant invasion, but a traitor in their midst causes the Citadel to fall. An Archive of Our Own, a project of the Organization for Transformative Works Only a single question remained unanswered: What happened to you? See the alternate endings for the original versions. Canon endings are marked with a darker background color. He said it himself: "With all that money pouring in? Aradesh grieves for his slain daughter, Tandi, but eventually builds Shady Sands into a respected community which is prosperous for many years, before his untimely death at the hands of a. Tandi takes control of Shady Sands after the death of her father, Aradesh. It was a loong time since I've last played Fallout 1 or 2 and I don't really remember this face(As a matter of a fact, I've just stumbled across it on the Fallout wikia). From Fallout 2 … This is what the Interplay endings of Fallout 1 should be like if i remember correct. Your actions today will influence the outside world for years to come. Takes precedence over the other endings. The endings are influenced by the choices the player character made during the course of the game. While New Vegas takes place after the events of Fallout 3, the finale is not discussed, leaving things ambiguous. We have little idea of what else in im between, Its going to be a bit in the timeline before they would meet, if both persist that long to meet at all. Especially since The Capital Wasteland have become safer and better since Project Purity happened(and without a doubt canon). You're standing with... outcasts. Below are the available ending cutscenes in Fallout. The mutant armies, led into battle by the fierce Super Mutants, destroy the Followers of the Apocalypse. All ending slides from the original Fallout game. The other points could go into INt and remainder into END of all things. Yes there is no canon ending. For all we know the … Aradesh is dead, and Tandi is either dead or still being held by the. I think that's the cannon ending though it's not my preferred ending. With the background picture being a gallows behind Killian with shadows of dead men hanging from it. The endings are influenced by the choices the player character made during the course of the game. Fortunately, the advanced technology is mastered slowly by the mutants, and they were unable to use it against you. Canon endings for every settlement in Fallout 1 and how to get good endings for the Hub and the Followers. Despite being an old game, Fallout still kicks ass. The mutant army marches as far north as Shady Sands, razing the small town to the ground. After several elections, they find they cannot be governed by a single person and create a guiding council. Fallout 3's canon ending is siding with the Brotherhood and blowing up the Enclave at the end of Broken Steel. Ian died at Necropolis and Dogmeat died at Maraposa. Do not complete the quest to find the missing caravans, complete at least one quest from Decker, or the. The inhabitants of the town become wealthy and famous. Below are the available ending cutscenes in Fallout. I have created Fallout 3-style ending cinematics for Fallout 4, all possible conclusions to Shaun's story, including several non-canon ones only available with mods. Furthermore, their military presence seems to grow as their agents patrol the wastelands and they also put up their flags around Diamond City. You march into the desert sands, leaving the shattered corpse of the Overseer behind you, never to return to the Vault. The thing about the endings for 1 and 2 was that there were hundreds of different ending slideshow combinations, and only some aspects of each of them are canon. In 20 years, the. This is one of the two possible canon endings, according to information from Fallout: New Vegas. With Gizmo out of the way, Killian enforces his brand of frontier justice on Junktown. With Aradesh dead, and Tandi missing or killed, Shady Sands needs a new leader. Here are the canon endings for Fallout 1: Sometimes I wish the story in Fallout 2 depended on how you finished Fallout 1.

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